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Old Jan 21, 2007, 10:17 PM // 22:17   #1
Ascalonian Squire
 
Meatloaf_man's Avatar
 
Join Date: Oct 2006
Guild: petawawa armed forces
Profession: W/
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Default D. was glaive [e] all rit HA build

This is what i wrote in the gwonline.net ritualist forum. it started from a basic single one man build to a fullblown team build that im proud to say that in theory it would work beautifully.
please comment.


Quote:
ok, with the buffed destructive was glaive, and since a group of six rits can handle themselves quite nicely with their spirits, might this build work nicely in HA?

now i dont know rits too well, so im just shooting this stuff out of my rear end, but i just think that this could be a good idea that could be greatly improved upon.

3 rt/mo
these guys keep up most of the healing and hex removal

-destructive was glaive [e]
reverse hexes (i just want some hex removal)
spirit light
recuperation
life
recovery
spirits gift
res sig

something around
11+1 restoration
11+1+3 channeling
rest spawning


this can and should be changed.


rt/e warder
11+1+3 channeling
~8-10 earth magic
rest spawning

destructive was glaive [e]
ward agaisnt melee
ward against elements
ward against foes
destruction
essence strike
spirit boon strike
res sig

ok, idunno, but i just like the concept of a warder in a HA team. this one provides the same massive pressure by D. was glaive, but also adds a lil pressure with destruction and the strikes. the concept being that once everyone releases their D. was glaives this one can knock out the stragglers who survived using those two strikes as well as energy manegement with essence and also heals some of the spirits with spirit boon. sounds good no? also adds alot of help to the 3 healers with the wards so that those pesky grenth and rao's and damn SF (even though all of those were "nerfed" in this update) do a lot less dmg.

rt/n lil battery help. perhaps a well?
11+1+3 channeling
10+1 communing
3-5 blood magic
rest spawning.

D. was glaive [e]
blood ritual
essence strike
ancestors rage
well of blood? (corpse management? +boon to team?)
displacement
shelter
union

alright, no res, but hey, this one provides great support. both energy and health regen as well as invincibility for all practicality. priotrity for blood rit would probably be the warder because without an attunement energy is gonna be coming pretty short, even though he's got essence strike.


straight up channeling/communing/spawning rit.
rt/x

D. was glaive [e]
union
displacement
shelter
ancestors rage
gaze of fury
rupture soul
res sig

the main damage dealer. pretty basic. when your shelter or displacement is getting close to dying, cast either gaze of fury or rupture soul for some nice aoe dmg.

you can also heal everyone or do even more aoe dmg when you target either the rt/n's destruction or one of the rt/mo's life.




alright. in this build, you have just ridiculous amounts of party protection. every single one of these guys has some form of it, the only thing that is probably gonna go through this build is blood spike or the now dead spiritual pain. actually this build is based largely on the blood spike builds i saw. except with more flexbility for things such as battery and wards.

so in this build, everyone participates in the damage. the only thing that is going to save the other team from a probably total wipeout is a shalter of their own. in which case the shelter will be dead at the end and in 11 seconds will have to be up again to prevent the next glaive (get it, wave-->glaive) of destruction.

this build from what i can tell defends insanely well, does insane damage, heals quite proficiently (well, might have to improve the rt/mo's for something more than just spirit light), conditions wont do shyt thanks to restoration, and every 3 seconds a hex can be removed. furthermore, raw dmg dealers (steady stance/rao/grenth) will have a ***** of a time with displacement and the wards as well as rupture soul.

as i said, only thing that is gonna do anything to this is gonna be a blood spike build, which from what i hear is quite uncommon in HA.



so with 15 in channeling, everyone does 100 dmg to a 60 al target. with the new update that damage is also increase by a quarter. this means that to a 60 al target, destrucitve was glaive will do 125 dmg (correct me if me knowledge of this game is off). multiply this by 6, and you have 750 AOE dmg to a 60 al target. oh, might i remind you that destructive was glaive area of effect is MASSIVE!!! its only in the area, which IIRC is aggro circle. lets say you have a ranger with 100 al versus elemental dmg.. it still will do 375 dmg total to him, including at least half his team as well.

prot spirit wont do shyt, cuz it will be affecting the vast majority of the enemy team. actually, the only build i think that would have any chance at properly kiling this build would be a me/n eoe bomb, and even then its sketchy cuz by then, restoration and recup and union and shelter would probably be up, so shelter would negate the majority of it, the degen from death nova would do little, and eoe is the only thing that would have a chance of doing anything. BUT, no one runs eoe anymore because it got nerfed.



alright, comments? discussion? should this be in the HA subforum? suggestions (please, im not one who frequents HA much unfortunately, though i would love to).

and also, any invites to an HA/gvg guild would be welcome by me (american servers plz)


Disclaimer
-I have NOT searched for a build similar to this, although i did base it largely on the blood spike build in terms of team setup and concept, but i looked up the synergy between all the skills of the group (which may not be good but as far as i can tell do the trick) and have made it from scratch.

-I have NOT tested this in anyway shape or form, but judging from my leet skillz i would think it works, but if it doesnt then so be it; i would then have wasted an hour or two of my life for something useless.

alright, so i made a bit of a change to the rt/mo's to make them a bit more efficient.
Quote:
destructive was glaive [e]
reverse hexes (i just want some hex removal)
spirit light
recuperation
life
recovery
mend body and soul
res sig
-optional skill resilient weapon to be replaced with respective spirit

Last edited by Meatloaf_man; Jan 21, 2007 at 10:36 PM // 22:36..
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Old Feb 22, 2007, 11:29 PM // 23:29   #2
Frost Gate Guardian
 
Join Date: Aug 2006
Guild: South Park Served [You]
Profession: W/
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hmm looks interesting, but 3 characters with the same spirit isn't very useful, could put other spirits in to add more damage or protection like bloodsong, union, and shelter

Edit:

You could also add some teleportation instead of clicking drop item
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Old Feb 23, 2007, 02:45 AM // 02:45   #3
Lion's Arch Merchant
 
Join Date: May 2006
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When you teleport/shadowstep you drop ashes. Also, what you could do is have everyone run Augury of Death. Everyone runs Channeled strike and DwG. Have everyone cast Augury of Death and everyone drops the ashes at the same time.
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Old Feb 24, 2007, 03:43 PM // 15:43   #4
Academy Page
 
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also reverse hexes sucks nuts.
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Old Mar 12, 2007, 03:52 PM // 15:52   #5
Ascalonian Squire
 
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Guild: Union Of The Desolated [UoD]
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you could use a little more than the same spirit on 4 characters
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